3DSMax Animation Tutorials : Fire Animation - Gravity Ball Animation

 


3DSMax Animation Tutorials

Animating Using Bones, The Easy Way
Animating Using Bones, The Easy Way To start off with, create five boxes to form toes, the foot, lower leg, upper leg and hip, as shown below: When you have done that link the objects in the following order toe to foot, foot to lower leg, lower leg to upper leg, upper leg to hip.
Getting to know Layout
As I mentioned before, the Layout is used for completing your scenes. This is where you load in the objects you've created, edit lights & cameras, animate things etc. As in Modeler, you can now customize almost everything to fit your own needs...
Lightwave 7.5 Beginners Guide
Welcome to the Lightwave 7.5 Beginners Guide! Get to know the interface for one of the most popular 3D creation and manipulation tools.
Milkshape Basics
AXIS EXPLANATIONThis is just a brief exlpantion of the different AXISsses :) OK, X is across(horizontal) and Y is up (vertical) like on a graph, Z is into/out of the screen in the front view, its forward and backwards relative to your model...
The Zombie - Modelling
SCAN IN YOUR DRAWINGI usually draw a very rough front and side view keeping them in line with each other, then I scan them in, resize to about 500 pixels high, darken the image so that white vertices and lines show up when working over the top in milkshape...
The Zombie - Uv Mapping
SELECTING AND GROUPINGTo start with I selected all the faces in the Head (please read my other tuts for tips on how to select things) Then I pressed REGROUP and re-named the new group HEAD as you can see, now Click HIDE because we dont want that bit in the way...
The Zombie - Skinning
SELECTING THE GROUPSOK, I exported the UV map and opened it up in Photoshop, 1. I created a new layer by clicking the blank page on the bottom of the layer TAB. 2. Then using the Polygon Selection tool, I went around the front of the shirt, then whilst holding SHIFT ...
The Zombie - Bones in CFX
LOAD THE MODELI exported the zombie from milkshape as a MILKSHAPE ASCII.TXT file, ready to be imported into CFX. Then click Windows and choose Material editor, you should see a window popup like in the pic below...
The Zombie - Animation in Character FX
ADD SOME FRAMES1. I Clicked the box marked red and typed 21 to give me 21 frames of animation, I'll add more later. 2. This area is the PLAY/LOOP RANGE markers, by pulling the arrows on either end you can designate which range of frames will play when you press the play button...
Rigging robotic joints
In this tutorial you will learn how to rig a mechanical leg with and without bones, and how to create a working hydraulic piston including a hose. Key terms include bones, IK, Pivots, Links, and the Look At constraint. Although this tutorial is based on 3D Studio Max the similar techniques apply to many other similar 3D products.
Rigging robotic joints in 3DS Max
In this tutorial you will learn how to rig a mechanical leg with and without bones, and how to create a working hydraulic piston including a hose. Key terms include bones, IK, Pivots, Links, Hose primitve, and the Look At constraint.
Gravity Ball Animation
A gravity ball simulation utilizing a single layer through a mask.
Animating Timmy Foo
This is a introduction tutorial on animating Timmy Foo. You can download the Tinny Foo at our Models page. I'll explain the various controls on Timmy, how to use them. And I will explain a bit about the animation process. After this tutorial you'll be ready to animate Timmy (I hope).
Tank Track
Tutorial that shows you how to create a tank track that folows a path and how to animate it.
Fire Animation
Use a fire material to make a complete fire animation.
Parrays, Spacewarps, and Visibility (3D)
Create complex explosions that allow a great deal of forces to interact
Bluescreen (3D)
Learn how to make wicked effects using Premiere or the standard edition of After Effect.
Rendering (3D)
Learn about all the ins and outs of the Render Options menu.

3DSMax Animation Tutorials


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